Open the app — Sound Editor
Have you ever installed a whole program just to cut the first few seconds off a recording?
You install it, make an account, and hunt for [Trim] among a wall of buttons.
Then the thing you actually came to do takes thirty seconds.
And the next time you need it, you can’t even remember where you installed it.
There are web services that do it for you, but uploading a recording of your own voice to someone else’s server is not a comfortable thought either.
This tool runs entirely inside your browser.
The file never leaves your device, and editing keeps working even if your connection drops.
Open, select, cut, save. That’s it.
How to use
The basic order
- Press [Open file], or drag a file onto the waveform area.
- Drag across the waveform to select the part you want to work on.
- Use the buttons below to cut, or apply an effect from the right.
- Press [Save], pick a format, and download.
If this is your first time, press [Sample track].
A short song loads. You need real music to hear what an edit actually does.
It reads wav · mp3 · flac · m4a · ogg — or more precisely, whatever your browser can decode, which varies a little between browsers.
Read the file info first
When a track loads, a line appears above the waveform.
Hometown Spring @Yu Eunji.mp3 (5.62MB)
MP3none (lossy)256 kbps44.1 kHzstereo03:03.520
The name and size are written plainly; the rest sit in pills.
Hover over any of them to see what the value is.
The one to watch is bit depth.
If it says 16-bit, that track carries only as much detail as 16 bits can hold.
Save it as 24-bit without knowing that, and the file grows by half while the sound stays exactly the same.
Lossy formats (mp3, aac and friends) have no bit depth at all, so it says none and shows the bitrate instead.
These values come from reading the file header directly.
Once the browser decodes audio, the result is 32-bit float no matter what went in — the original depth is gone by then. So it is read before decoding.
Selecting
| Action | What it does |
|---|---|
| Drag | Select a range |
| Shift+Click | Extend the selection |
| Double click | Clear the selection |
| Wheel | Move left and right |
| Ctrl+Wheel | Zoom |
| ← → | Move (larger steps with Shift) |
| + - | Zoom |
| Space | Play / stop |
The thin strip under the waveform is the overview.
When you zoom in, the part you are looking at is highlighted there, and you can drag that window around.
While zoomed in, the view follows the playhead during playback.
Without that, you end up hearing sound while the screen shows nothing — which is just confusing.
Watching the level
A mixer-style column of lights stands to the left of each channel.
- The column — the level going past right now. It jumps up instantly and slides down slowly. Drawn raw it would flicker sixty times a second and hurt to look at.
- The white line — the highest point reached so far.
- The number under Max. — the loudest level (dB) up to the playhead.
- The red lamp on top — the sound hit 0 dB and clipped somewhere. Once lit it stays lit until the meter resets, because a moment of clipping is easy to miss.
The scale beside it reads 0 / -6 / -12 / -24 / -36 dB, and the column measures down to -48 dB.
Two red segments over three amber ones, in the same order a mixer uses.
If the lamp lights, pull it down a little with [Amplify], or set it again with [Normalize].
Working on one channel
Sometimes only one side picked up noise, or only one side came out quiet.
Click the [L] or [R] label to the left of the waveform to work on that channel alone.
The L and R keys do the same. Press the same one again to go back to both, or hold Shift to pick several.
Once you do, the screen changes:
- Channels you are not touching are dimmed.
- The selection shading is painted only on the channel you are working on.
- On the untouched channel the range edges are drawn as a dotted line — you can see where the range is, but it tells you the work will not reach there.
Edits that change the length cannot be done on one channel.
Cut one side alone and everything after it drifts out of sync with the other.
So Cut, Paste, Delete and Keep-only-selection are disabled while a single channel is picked.
To empty just one channel, use [Silence].
It fills the range with zeros, so the length stays exactly the same.
Cutting and pasting
| Button | What it does | Shortcut |
|---|---|---|
| Cut | Lifts the range out into the clipboard | Ctrl+X |
| Copy | Copies without removing | Ctrl+C |
| Paste | Inserts at the cursor | Ctrl+V |
| Delete | Removes the range | Del |
| Keep only selection | Throws away everything else | |
| Silence | Fills the range with zeros | |
| Reverse | Turns the range back to front |
Undo is Ctrl+Z, redo is Ctrl+Shift+Z.
Undo brings back more than the sound: the selection, the cursor and the view you were looking at come back too. That is what makes it feel like returning to the exact spot you were at.
You can step back forty times, but there is also a cap on how much audio the history holds.
With a long track that cap is reached first — about five or six steps for a four-minute song.
Effects
There are eleven of them in the right-hand panel.
With a range selected they apply to that range; with nothing selected they apply to the whole track.
When applied to a range, both edges are blended briefly into the original. Otherwise the sound jumps at the moment the effect starts.
Level
Normalize — raises the whole range by one factor until its loudest point reaches the target.
Loud and quiet parts keep their relationship. The target defaults to -0.3 dB: aiming at exactly 0 dB can spill over during encoding, so a little room is left.
Amplify — a plain multiplication, from -40 dB to +24 dB.
If any sample lands outside -1 to 1, it counts them and tells you how many. Miss that and you save clipped audio without knowing.
Compressor — presses down only the loud parts so the quiet ones come through. Especially useful for recorded speech.
| Control | Meaning |
|---|---|
| Threshold | Everything above this gets pressed |
| Ratio | How hard (4:1 means 4 dB over becomes 1 dB over) |
| Attack | How long before it starts pressing |
| Release | How long before it lets go again |
| Knee | How gently it crosses the threshold |
| Make-up | Raises the whole thing back by what was pressed |
With a single channel picked, the compressor is calculated for that channel alone.
Run over both and copied back for one, the result would carry the pressing caused by the other side.
Shaping
Fade — raises or lowers across the range. Four curves to choose from.
| Curve | Feel |
|---|---|
| Linear | Steady |
| Exponential | Gentle start, quick finish |
| Logarithmic | Quick rise, slow finish |
| Equal power | S-curve. Natural when two sounds overlap |
Smooth both ends — takes just 5 ms at each edge up from zero and back down.
Cutting where the wave is not at zero leaves a click, and this removes it. Reach for it when an edit sounds harsh.
Tone — a low cut plus bass and treble.
Voice recordings sit on top of rumble below 100 Hz: fans, air conditioning, footsteps, wind.
Put the low cut around 100 Hz and that muddiness disappears while speech gets clearer. The voice itself lives higher up, so nothing goes thin.
Length
Trim silence — two buttons.
- [Trim both ends] — removes the empty sound before the start and after the finish. Half of all recording cleanup is this one job.
- [Shorten gaps] — shortens long silences in the middle down to a length you set.
Silence defaults to anything below -50 dB.
Leave is how much room to keep around the sound. Cut flush at zero and the first word feels chopped, so the default is 100 ms.
Since the length changes, this cannot be done on one channel. With a range selected it only looks inside that range.
Speed — from 0.25× to 4×.
The samples are re-read faster or slower, so the pitch moves with the speed. Faster means higher.
Changing tempo while holding the pitch takes an entirely different kind of calculation, so it is not here.
Space
Echo — repeats the sound slightly delayed and layers it. Delay, repeats and mix.
The tail is cut off at the end of the range, since the track cannot get longer on its own.
Reverb — puts the sound in a room.
Long and slow sounds like a hall; short and quick sounds like a small room.
The reverb tail is made on the spot. Instead of shipping a recording of a real room (an impulse response), it imitates one with noise that fades away. Nothing to download, and length plus fade speed alone cover everything from a booth to a hall.
Character
Radio — the sound of an old telephone or a megaphone.
It keeps only the middle band where the voice sits, cuts away above and below, and roughens what is left.
The 400 Hz – 3 kHz default is not arbitrary.
Telephone lines carried 300 Hz – 3.4 kHz, and that neighbourhood is what sounds most like a phone.
Narrow the band further and it turns into a small speaker.
Channels — stereo width, swap L/R, merge to mono.
Width at 0 % makes both sides identical, so it sounds like mono; 200 % pushes them further apart.
Merging to mono changes the track itself, so it always applies to the whole of it.
Why the level does not jump
Tone, Radio, Echo and Reverb all match their result back to the original peak.
Narrowing a band makes things quieter; roughening or adding a tail makes them louder.
Left alone, the level would lurch every time you applied something, and could cross 0 dB and clip.
So the loudest point is measured before and after, and the difference is put back. The colour changes, the level stays.
Amplify, Normalize and Compressor exist to change the level, so they are left alone.
Saving
Press [Save] and a small window appears. Pick a format, press [Save] again, and it downloads.
Saving always covers the whole track. To keep only a part, trim it first with [Keep only selection].
Choosing a format
| Format | Nature | Size |
|---|---|---|
| WAV | Lossless, uncompressed | Largest |
| FLAC | Lossless, packed | About half a WAV |
| MP3 | Lossy | Smallest |
For anything you are keeping, FLAC is the one to pick. It throws nothing away and lands at about half the size.
Higher packing levels only take longer; the sound is identical.
The MP3 and FLAC encoders are fetched once, the first time you save in that format. No reason to make WAV-only users carry them.
Match source
Format, bit depth and bitrate can each be set to [Match source].
What it will actually produce is written in the brackets, so you know the result before you commit.
Match source (FLAC) · Match source (24-bit) · Match source (160 kbps)
If the original is something this tool cannot write, like AIFF or M4A, that option is blocked and says why.
Quietly saving as something else would only be discovered later, when you open the file.
Bitrate only lights up when the value was written in the file. A figure estimated from size and duration is not solid enough to call “the same”.
You cannot save higher than the source
Saving a 16-bit original as 24-bit achieves nothing.
No detail appears out of nowhere; the file just grows by half.
So bit depths above the source are blocked outright.
Open a 16-bit file and the 24-bit and 32-bit float entries go grey and stop responding.
If 32-bit was already selected, it drops to 16-bit and tells you.
FLAC cannot hold 32-bit float, so a 32-bit float original saved as FLAC lands at 24-bit.
There is also 8-bit WAV, for the sake of 8-bit originals — matching the source needs somewhere to land.
Good to know
Nothing is uploaded
Everything happens inside the browser. Nothing is sent to a server, nothing is stored anywhere.
Once the page has loaded, editing and saving as WAV or FLAC keep working with the network off.
Reloading the page throws the edit away. Save first.
There are limits
Up to 10 minutes and 150 MB.
This is a tool for tidying a song or a recording, not for reworking an hour-long lecture.
Ten minutes of 44.1 kHz stereo becomes 212 MB once decoded, and while editing the original, the new version and the undo history are all alive at once — in practice three or four times that.
The length is measured before decoding.
File size tells you nothing about duration: a well-compressed 5 MB mp3 could be an hour long. Decode it first and you would only learn it was too long after building a buffer over a gigabyte.
When the sample rate looks different
The sample rate in the info line is the value from the original file.
But browsers often resample while decoding, to match the audio device.
You open a 44.1 kHz file and the editing happens at 48 kHz. Saving writes that value.
If you paste a piece copied from another track at a different rate, the paste is blocked with a message.
Inserted as is, the sample count would line up while speed and pitch would not.
Nothing above 0 dB survives
WAV 16/24-bit, FLAC and MP3 are integer formats with no room for values above 1.
Only 32-bit float WAV can hold them, and playback clips them anyway.
This tool presses every result back into -1 to 1.
So the red lamp on the meter does not mean “went over” — it means “hit the ceiling and clipped”.
Long jobs show a screen
Saving ten minutes as FLAC takes a few seconds.
While it runs, a cover appears with the progress on it. Encoding hands the screen back regularly, so the tab never freezes.
Quick jobs get no cover at all — it would only flash and help nobody.
Tools that go well with this
To put a title, artist or album on the file you just edited, use the Audio Tag Editor.
It opens a whole folder so you can work through several tracks at once, cover art included.
To turn a recording into text, there is Extract Text from Audio Files.
Trimming the silence and applying a low cut here first makes the recognition noticeably better.
For the other direction — text into sound — see Text to Speech.
Open the app — Sound Editor